目 
录

第1课 媒体技术与文化...............................................................................1

1.1 媒体与媒介 ........................................................................................................................2

1.1.1 什么是媒体 ............................................................................................................2

1.1.2 媒体的分类 ............................................................................................................4

1.1.3 传统媒体与新媒体 .................................................................................................5

1.2 数字媒体的特征 ................................................................................................................6

1.2.1 数字媒体的定义 ....................................................................................................6

1.2.2 当代数据库文化 ....................................................................................................9

1.2.3 数据媒体的进化 ..................................................................................................10

1.3 数字媒体技术 ..................................................................................................................11

1.4 媒体进化论 ......................................................................................................................15

1.5 数字媒体艺术 ..................................................................................................................17

1.6 数字媒体传播模式 ...........................................................................................................20

1.7 数字内容产业 ..................................................................................................................22

本课学习重点 ...........................................................................................................................24

讨论与实践...............................................................................................................................26

练习与思考...............................................................................................................................26

第2课 当代数字媒体前沿..........................................................................28

2.1 数字智能化技术 ..............................................................................................................29

2.1.1 AIGC设计时代 ....................................................................................................29

2.1.2 ChatGPT新潮流 ...................................................................................................31

2.2 虚拟人技术 ......................................................................................................................32

2.2.1 虚拟员工与虚拟网红 ...........................................................................................32

2.2.2 虚拟偶像产业 ......................................................................................................33

2.3 裸眼3D技术 .....................................................................................................................35

2.4 拓展现实技术 ..................................................................................................................37

2.5 艺术展陈技术 ..................................................................................................................39

2.6 建筑与投影艺术 ..............................................................................................................42

2.7 科技与艺术的盛会 ...........................................................................................................43

2.8 当代科技艺术发展趋势 ...................................................................................................45

本课学习重点 ...........................................................................................................................47

讨论与实践...............................................................................................................................48

练习与思考...............................................................................................................................49

第3课 数字媒体技术基础...........................................................................51

3.1 数字媒体与计算机 ...........................................................................................................52



数字媒体技术概论——创新实践十二课

IV

3.1.1 计算机形式的多样性 ...........................................................................................52

3.1.2 计算机与数字媒体 ...............................................................................................53

3.2 电子计算机的诞生 ...........................................................................................................55

3.3 电子计算机的发展 ...........................................................................................................56

3.4 信息论与控制论 ..............................................................................................................58

3.5 计算机硬件系统 ..............................................................................................................59

3.6 计算机软件系统 ..............................................................................................................60

3.7 计算机输入设备 ..............................................................................................................62

3.7.1 字符输入 ..............................................................................................................62

3.7.2 音频输入 ..............................................................................................................63

3.7.3 图像输入 ..............................................................................................................63

3.7.4 视频输入 ..............................................................................................................65

3.8 计算机输出设备 ..............................................................................................................66

3.8.1 显示器 ..................................................................................................................66

3.8.2 可触摸显示屏 ......................................................................................................66

3.8.3 投影仪 ..................................................................................................................67

本课学习重点 ...........................................................................................................................68

讨论与实践...............................................................................................................................69

练习与思考...............................................................................................................................70

第4课 数据压缩技术...............................................................................72

4.1 数据压缩的必要性 ...........................................................................................................73

4.2 信息冗余与数据压缩 .......................................................................................................74

4.3 数据压缩编码类型 ...........................................................................................................76

4.3.1 有损压缩和无损压缩 ...........................................................................................77

4.3.2 帧内压缩和帧间压缩 ...........................................................................................77

4.3.3 对称压缩和不对称压缩 .......................................................................................78

4.4 音频压缩与数字格式 .......................................................................................................78

4.4.1 数字音频压缩 ......................................................................................................78

4.4.2 音频文件格式 ......................................................................................................78

4.5 数字图像压缩 ..................................................................................................................80

4.5.1 有损压缩和无损压缩 ...........................................................................................80

4.5.2 图像及图形格式 ..................................................................................................81

4.6 数字视频压缩 ..................................................................................................................81

4.7 数字视频格式 ..................................................................................................................83

4.7.1 AVI格式 ...............................................................................................................83

4.7.2 MPEG/MPG格式 .................................................................................................84

4.7.3 流视频格式 ..........................................................................................................85

4.7.4 MOV格式 ............................................................................................................85

本课学习重点 ...........................................................................................................................86

讨论与实践...............................................................................................................................87



目 
录

V

练习与思考...............................................................................................................................88

第5课 文字、图形与图像..........................................................................90

5.1 文字的意义 ......................................................................................................................91

5.2 字体与版式设计 ..............................................................................................................93

5.2.1 字体设计基础 ......................................................................................................93

5.2.2 电脑字库设计 ......................................................................................................93

5.2.3 创意字体设计 ......................................................................................................95

5.2.4 版式设计 ..............................................................................................................95

5.3 超文本与超媒体 ..............................................................................................................97

5.4 计算机图形学简介 ...........................................................................................................98

5.4.1 位图与矢量图 ......................................................................................................99

5.4.2 CGI技术和目标 .................................................................................................101

5.5 数字色彩与设计 ............................................................................................................102

5.5.1 色彩与色域图 ....................................................................................................102

5.5.2 数字色彩模型 ....................................................................................................103

5.5.3 色彩心理学 ........................................................................................................105

5.5.4 数字色彩设计 ....................................................................................................106

5.6 数字绘画 ........................................................................................................................109

5.7 Photoshop与数字图像处理 ...........................................................................................112

5.8 插画与图表设计 ............................................................................................................116

本课学习重点 .........................................................................................................................118

讨论与实践.............................................................................................................................119

练习与思考.............................................................................................................................120

第6课 声音、视频与特效.........................................................................122

6.1 数字音频基础 ................................................................................................................123

6.2 数字音频工作站 ............................................................................................................124

6.3 数字视频技术 ................................................................................................................127

6.3.1 数字视频及其特征 .............................................................................................127

6.3.2 视频技术参数 ....................................................................................................128

6.4 流媒体技术及产业 .........................................................................................................130

6.5 数字视频编辑 ................................................................................................................132

6.5.1 影视剪辑的意义 ................................................................................................132

6.5.2 非线性编辑系统 ................................................................................................132

6.6 非线性编辑软件 ............................................................................................................134

6.6.1 Adobe Premiere Pro 2023 ...................................................................................134

6.6.2 Apple Final Cut Pro X ........................................................................................134

6.6.3 iMovie 10 ...........................................................................................................135

6.6.4 DaVinci Resolve 18 ............................................................................................136

6.6.5 Vegas Pro 19 ......................................................................................................137



6.7 数字后期特效 ................................................................................................................138

6.7.1 电影特效及分类 ................................................................................................138

6.7.2 数字影像处理 ....................................................................................................139

6.7.3 数字后期特效软件 .............................................................................................140

本课学习重点 .........................................................................................................................142

讨论与实践.............................................................................................................................143

练习与思考.............................................................................................................................144

第7课 数字动画技术与设计......................................................................146

7.1 动画定义及分类 ............................................................................................................147

7.1.1 动画的定义 ........................................................................................................147

7.1.2 动画的分类 ........................................................................................................147

7.2 计算机动画概述 ............................................................................................................148

7.2.1 关键帧动画 ........................................................................................................148

7.2.2 变形动画 ............................................................................................................149

7.2.3 过程动画 ............................................................................................................150

7.2.4 人体动画 ............................................................................................................151

7.3 数字动画的算法 ............................................................................................................153

7.4 数字动画软件 ................................................................................................................155

7.5 数字动画设计原则 .........................................................................................................159

7.6 数字动画制作流程 .........................................................................................................162

7.7 动画的起源与发展 .........................................................................................................165

7.7.1 魔术灯与诡盘 ....................................................................................................165

7.7.2 动画的诞生 ........................................................................................................166

7.7.3 传统动画发展历程 .............................................................................................168

7.8 数字动画简史 ................................................................................................................171

7.8.1 CG技术革命 ......................................................................................................171

7.8.2 数字动画时代 ....................................................................................................173

7.9 数字动画发展趋势 .........................................................................................................176

本课学习重点 .........................................................................................................................177

讨论与实践.............................................................................................................................178

练习与思考.............................................................................................................................179

第8课 数字游戏设计..............................................................................181

8.1 电子游戏概述 ................................................................................................................182

8.1.1 电子游戏的定义 ................................................................................................182

8.1.2 电子游戏产业 ....................................................................................................182

8.1.3 电子游戏的意义 ................................................................................................184

8.2 游戏与电子竞技 ............................................................................................................186

8.3 数字游戏的类型 ............................................................................................................188

8.3.1 角色扮演类游戏 ................................................................................................189



8.3.2 即时战略类游戏 ................................................................................................189

8.3.3 动作类和格斗类游戏 .........................................................................................190

8.3.4 第一人称射击类游戏 .........................................................................................190

8.3.5 冒险类游戏 ........................................................................................................191

8.3.6 模拟类游戏 ........................................................................................................191

8.3.7 运动类游戏 ........................................................................................................192

8.3.8 桌面类游戏 ........................................................................................................192

8.3.9 其他类型的游戏 ................................................................................................193

8.4 游戏设计工作室 ............................................................................................................193

8.5 游戏原型设计 ................................................................................................................196

8.5.1 游戏设计流程 ....................................................................................................196

8.5.2 游戏设计思维 ....................................................................................................197

8.5.3 原型设计方法 ....................................................................................................200

8.6 游戏引擎软件 ................................................................................................................200

8.6.1 游戏引擎技术简介 .............................................................................................200

8.6.2 Unity引擎...........................................................................................................203

8.6.3 Unreal引擎 .........................................................................................................203

8.7 电子游戏的起源 ............................................................................................................204

8.8 游戏产业的发展 ............................................................................................................206

8.8.1 电子游戏机的诞生 .............................................................................................206

8.8.2 计算机游戏的发展 .............................................................................................208

8.8.3 手机游戏时代 ....................................................................................................210

本课学习重点 .........................................................................................................................212

讨论与实践.............................................................................................................................213

练习与思考.............................................................................................................................214

第9课 交互产品设计..............................................................................216

9.1 交互设计基础 ................................................................................................................217

9.2 交互设计的发展 ............................................................................................................218

9.3 用户体验设计 ................................................................................................................220

9.4 交互设计流程 ................................................................................................................222

9.5 问题导向设计 ................................................................................................................225

9.6 用户研究与画像 ............................................................................................................226

9.7 思维导图工具 ................................................................................................................228

9.8 产品需求报告书 ............................................................................................................231

本课学习重点 .........................................................................................................................235

讨论与实践.............................................................................................................................236

练习与思考.............................................................................................................................237

第10课 用户界面设计.............................................................................239

10.1 理解用户界面设计 ...................................................................................................240



10.2 界面风格简史 ...........................................................................................................242

10.2.1 设计风格概述 ..............................................................................................242

10.2.2 拟物化界面风格 ..........................................................................................243

10.2.3 扁平化界面风格 ..........................................................................................244

10.2.4 新拟态界面设计 ..........................................................................................247

10.3 界面设计原则 ...........................................................................................................249

10.3.1 可用性十大原则 ..........................................................................................249

10.3.2 界面设计的基本规律 ..................................................................................250

10.3.3 界面体验设计要点 ......................................................................................251

10.4 界面原型工具 ...........................................................................................................253

10.4.1 流程图与线框图 ..........................................................................................253

10.4.2 原型设计工具 ..............................................................................................257

10.4.3 Adobe XD界面设计 ....................................................................................258

10.5 列表与宫格设计 .......................................................................................................261

10.6 侧栏与标签设计 .......................................................................................................264

10.7 平移或滚动设计 .......................................................................................................265

10.8 图文要素的设计 .......................................................................................................266

本课学习重点 ......................................................................................................................269

讨论与实践 .........................................................................................................................270

练习与思考 .........................................................................................................................271

第11课 虚拟现实技术....................................................................273

11.1 虚拟现实的基本概念 ................................................................................................273

11.2 虚拟现实的技术特征 ................................................................................................276

11.3 虚拟现实系统的组成 ................................................................................................277

11.4 虚拟现实系统的分类 ................................................................................................278

11.4.1 桌面式虚拟现实系统 ..................................................................................278

11.4.2 沉浸式虚拟现实系统 ..................................................................................279

11.5 增强现实技术 ...........................................................................................................280

11.6 虚拟现实职业标准 ....................................................................................................282

11.7 虚拟现实课程体系 ....................................................................................................283

本课学习重点 ......................................................................................................................287

讨论与实践 .........................................................................................................................288

练习与思考 .........................................................................................................................289

第12课 数字媒体设计师.................................................................291

12.1 通用型人才标准 .......................................................................................................292

12.2 互联网新兴设计 .......................................................................................................293

12.3 素质与能力培养 .......................................................................................................295

12.3.1 双脑协同,综合实践 ..................................................................................295

12.3.2 见微知著,关注细节 ..................................................................................296



12.3.3 软件编程,数据挖掘 ..................................................................................298

12.4 观察、倾听与移情 ...................................................................................................300

12.5 团队协作和交流 .......................................................................................................301

12.6 概念设计与可视化 ...................................................................................................302

12.7 趋势洞察与设计 .......................................................................................................303

12.8 数字媒体作品的标准 ................................................................................................305

12.8.1 艺术与技术的统一 ......................................................................................305

12.8.2 新媒体与文化传承 ......................................................................................307

本课学习重点 ......................................................................................................................309

讨论与实践 .........................................................................................................................310

练习与思考 .........................................................................................................................311

参考文献..............................................................................................313