第1章? 分镜脚本 1.1 岗位描述 ······························1 1.1.1 岗位定位 ································· 1 1.1.2 岗位特点 ································· 2 1.1.3 工作重点和难点 ························ 2 1.1.4 代表案例 ································· 2 1.1.5 代表人物 ································· 5 1.2 知识结构与岗位技能 ·················6 1.2.1 知识结构 ································· 6 1.2.2 岗位技能 ································· 7 1.3 标准化制作细则 ······················8 1.3.1 文字分镜的标准化制作流程 ··············· 8 1.3.2 静态画面分镜的标准化制作流程 ···12 1.3.3 动态画面分镜的标准化制作流程 ···17 1.4 岗位案例解析 ······················ 18 1.4.1 前期素材准备 ·························· 18 1.4.2 编写文字分镜头 ······················· 24 1.4.3 场面调度设计 ·························· 24 1.4.4 分镜小草图的绘制 ····················· 25 1.4.5 最终分镜稿的绘制 ····················· 25 1.4.6 电子分镜的绘制 ······················· 26 1.5 实操考核项目······················ 29 第2章? 概念设计 2.1 岗位描述 ···························· 35 2.1.1 岗位定位 ································ 36 2.1.2 工作重点和难点 ······················· 36 2.2 知识结构与岗位技能 ··············· 36 2.2.1 知识结构 ································ 36 2.2.2 岗位技能 ································ 37 2.3 标准化制作细则 ···················· 37 2.3.1 正面头骨骨骼与角色分形归纳 ······ 38 2.3.2 侧面头骨骨骼与角色分形归纳 ······ 40 2.3.3 空间中头部骨骼分形空间占有 方式 ······································ 41 2.3.4 角色核心底层特征类比区分 ········· 42 2.4 岗位案例解析 ······················ 44 2.5 实操考核项目 ······················ 44 第3章? 影像采集 3.1 岗位描述 ························· 47 3.1.1 岗位定位 ································ 47 3.1.2 岗位特点 ································ 48 3.1.3 工作重点和难点 ······················· 48 3.1.4 代表案例 ································ 48 3.1.5 代表人物 ································ 51 3.2 知识结构与岗位技能 ··············· 53 3.2.1 知识结构 ································ 53 3.2.2 岗位技能 ································ 54 3.3 标准化制作细则 ···················· 60 3.3.1 常规地面拍摄任务 ····················· 61 3.3.2 无人机 ··································· 68 3.4 岗位案例解析 ······················ 72 3.5 实操考核项目 ······················ 80 第4章? 二维制作 4.1 岗位描述 ···························· 82 4.1.1 岗位定位 ································ 83 4.1.2 岗位特点 ································ 84 4.2 知识结构与岗位技能 ··············· 84 4.2.1 原画与动画的关系 ····················· 84 4.2.2 知识结构 ································ 86 4.2.3 岗位技能 ································ 89 4.3 标准化制作细则 ···················· 91 4.3.1 传统动画(中间画)的绘制方法 ··· 91 4.3.2 数媒动画(中间画)的绘制技巧 ··· 91 4.3.3 表现技巧 ································ 92 4.4 岗位案例解析 ······················ 93 4.4.1 基础表情动画绘制 ····················· 93 4.4.2 基础转头动画绘制 ····················· 95 4.4.3 进阶转头动画绘制 ····················· 96 4.5 实操考核项目 ······················ 98 第5章? 三维制作 5.1 岗位描述 ··························· 102 5.1.1 岗位定位 ······························ 102 5.1.2 岗位特点 ······························ 103 5.1.3 工作重点和难点 ····················· 104 5.2 知识结构与岗位技能 ·············· 105 5.2.1 知识结构 ······························ 105 5.2.2 岗位技能 ······························ 106 5.3 标准化制作细则 ··················· 107 5.3.1 曲面模型制作 ························ 107 5.3.2 多边形模型制作 ····················· 108 5.4 岗位案例解析 ····················· 121 5.4.1 低模手绘场景:南瓜屋 ············· 121 5.4.2 次时代角色建模:饥饿鲨鱼 ······· 142 5.4.3 工业产品建模:32.98m玻璃钢拖网 渔船 ···································· 149 5.5 实操考核项目 ····················· 156 第6章? 角色动画 6.1 岗位描述 ························ 167 6.1.1 岗位定位 ······························ 167 6.1.2 岗位特点 ······························ 168 6.1.3 工作重点和难点 ····················· 168 6.1.4 代表案例 ······························ 168 6.1.5 代表角色 ······························ 168 6.2 知识结构与岗位技能 ·············· 168 6.2.1 知识结构 ······························ 169 6.2.2 岗位技能 ······························ 169 6.3 标准化制作细则 ··················· 170 6.3.1 角色绑定与蒙皮 ····················· 171 6.3.2 动作调试 ······························ 171 6.4 岗位案例解析 ····················· 172 6.4.1 角色绑定、蒙皮、权重 ············· 173 6.4.2 角色行走动画 ························ 176 6.5 实操考核项目 ····················· 178 第7章? 镜头剪辑 7.1 岗位描述 ··························· 181 7.1.1 岗位定位 ······························ 182 7.1.2 岗位特点 ······························ 182 7.1.3 工作重点和难点 ····················· 183 7.2 知识结构与岗位技能 ·············· 183 7.2.1 知识结构 ······························ 183 7.2.2 岗位技能 ······························ 184 7.3 标准化制作细则 ··················· 185 7.3.1 仪器设备使用 ························ 185 7.3.2 Premiere技术应用 ··················· 185 7.3.3 Photoshop技术应用 ·················· 186 7.4 岗位案例解析 ····················· 187 7.4.1 案例内容 ······························ 187 7.4.2 案例步骤 ······························ 187 7.4.3 案例解析 ······························ 196 7.5 实操考核项目 ····················· 197 第8章? 视效合成 8.1 岗位描述 ··························· 202 8.1.1 岗位定位 ······························ 202 8.1.2 岗位特点 ······························ 203 8.2 知识结构与岗位技能 ·············· 203 8.2.1 知识结构 ······························ 203 8.2.2 岗位技能 ······························ 204 8.3 标准化制作细则 ··················· 207 8.3.1 合成制作规范 ························ 207 8.3.2 特效制作规范(后期、特效) ···· 209 8.3.3 审核标准 ······························ 209 8.3.4 工作职责 ······························ 209 8.4 岗位案例解析 ····················· 210 8.5 实操考核项目 ····················· 218 第9章? 引擎动画 9.1 岗位描述 ·························· 219 9.1.1 岗位定位 ······························ 219 9.1.2 岗位特点 ······························ 220 9.1.3 工作重点和难点 ····················· 220 9.2 知识结构与岗位技能 ·············· 220 9.2.1 知识结构 ······························ 221 9.2.2 岗位技能 ······························ 221 9.3 标准化制作细则 ··················· 221 9.3.1 材质基础 ······························ 221 9.3.2 地形工具 ······························ 223 9.3.3 光源 ···································· 225 9.3.4 雾气 ···································· 226 9.4 岗位案例解析 ····················· 227 9.4.1 导入模型和贴图资源 ················ 227 9.4.2 创建材质球 ·························· 228 9.4.3 地形工具 ······························ 230 9.4.4 植物工具 ······························ 232 9.4.5 模型导入场景 ························ 232 9.4.6 灯光 ···································· 232 9.4.7 雾气 ···································· 234 9.5 实操考核项目 ····················· 235 附录A? 职业技能等级证书标准说明 附录B? 职业技能考核培训方案准则