目

录

After Effects CC 2020
概述

1.1 短视频的时代 ·············································1

1.2 After Effects CC 2020 新功能 ·····················3

1.2.1 预览和播放性能提升 ···························3

1.2.2 增强了 EXR 工作流程 ·························3

1.2.3 形状处理加快 ·······································4

1.2.4 图形和文本增强功能 ···························4

1.2.5 表达式改进 ···········································4

1.2.6 扩展了支持的格式并提供更佳的
回放支持 ···············································5

1.2.7 新的Cineware渲染器和Cinema 4D 
Lite R21 ·················································5

1.2.8 视频的内容识别填充改进 ···················5

1.2.9 其他增强功能 ·······································5

1.3 After Effects CC 2020 工作区介绍 ·············6

1.3.1 工作界面介绍 ·······································6

1.3.2 项目面板介绍 ·······································7

1.3.3 工具介绍 ···············································8

1.3.4 合成面板介绍 ·······································9

1.3.5 时间轴面板介绍 ·································13

1.3.6 其他功能面板介绍 ·····························14

1.4 After Effects 2020 工作流程介绍 ··············15

1.4.1 素材导入 ·············································16

1.4.2 合成设置详解 ·····································18

1.4.3 图层的概念 ·········································19

1.4.4 关键帧动画的概念 ·····························20

1.4.5 视频导出设置 ·····································21

1.4.6 高速运行 ·············································23

1.5 After Effects 2020 操作流程实例 ··············24

第2章二维动画

2.1 图层的基本概念 ········································30

2.1.1 图层的类型 ·········································31

2.1.2 导入PSD文件 ······································32

2.1.3 合成的管理 ·········································32

2.1.4 图层的属性 ·········································32

2.1.5 图层的分类 ·········································34

2.1.6 图层的混合模式 ·································35

2.1.7 图层的样式 ·········································35

2.1.8 图层的遮罩 ·········································36

2.2 时间轴面板 ···············································38

2.2.1 时间轴面板的基本功能 ·····················38

2.2.2 时间轴面板中的图层操作 ·················45

2.2.3 动画制作 ·············································45

2.2.4 动画路径的调整 ·································47

2.2.5 清理缓存 ·············································49

2.2.6 动画曲线的编辑 ·································49

2.3 蒙版 ··························································51

2.3.1 蒙版的创建 ·········································51

2.3.2 蒙版的属性 ·········································52

2.3.3 蒙版插值 ·············································54

2.3.4 形状图层 ·············································54

2.3.5 绘制路径 ·············································56

2.3.6 遮罩实例 ·············································56

2.3.7 预合成 ·················································59

2.4 文字动画···················································61

2.4.1 创建文字层 ·········································61

2.4.2 路径选项属性 ·····································62

2.4.3 范围选择器 ·········································64

2.4.4 范围选择器动画 ·································65

2.4.5 起始与结束属性动画 ·························67

第1章



III

2.4.6 文本动画预设 ·····································68

2.5 操控点工具 ···············································69

2.6 基本图形···················································71

第3章三维动画

3.1 After Effects 三维空间的基本概念 ············76

3.1.1 3D图层的概念 ····································76

3.1.2 3D图层的基本操作 ····························76

3.1.3 观察3D图层 ········································77

3.2 灯光图层···················································79

3.2.1 灯光的类型 ·········································79

3.2.2 灯光的属性 ·········································80

3.2.3 几何选项 ·············································82

3.2.4 材质属性 ·············································82

3.3 摄像机 ······················································84

3.4 跟踪 ··························································86

3.4.1 点跟踪 ·················································86

3.4.2 人脸跟踪器 ·········································89

3.4.3 三维跟踪 ·············································91

3.5 构造 VR 环境············································94

3.6 三维文字···················································98

3.7 表达式三维文字 ······································101

第4章常用内置效果

4.1 效果操作·················································105

4.1.1 应用效果 ···········································106

4.1.2 复制效果 ···········································106

4.1.3 关闭与删除效果 ·······························106

4.1.4 效果参数设置 ···································107

4.2 颜色校正·················································108

4.2.1 色阶 ···················································109

4.2.2 色相/饱和度 ······································109

4.2.3 曲线 ···················································110

4.2.4 三色调 ···············································111

4.3 模糊和锐化 ·············································111

4.3.1 高斯模糊 ···········································111

4.3.2 定向模糊 ···········································112

4.3.3 径向模糊 ···········································112

4.3.4 通道模糊 ···········································113

4.4 生成 ························································113

4.4.1 梯度渐变 ···········································113

4.4.2 四色渐变 ···········································114

4.4.3 高级闪电 ···········································114

4.5 风格化 ····················································116

4.5.1 发光 ···················································116

4.5.2 毛边 ···················································117

4.5.3 卡通 ···················································118

4.5.4 CC Glass ············································118

4.6 过渡 ························································120

4.6.1 渐变擦除 ···········································120

4.6.2 块溶解 ···············································121

4.6.3 卡片擦除 ···········································121

4.6.4 CC Glass Wipe ··································123

4.7 杂色和颗粒 ·············································124

4.7.1 杂色Alpha ·········································124

4.7.2 分形杂色 ···········································124

4.8 模拟 ························································126

4.8.1 CC Bubbles········································126

4.8.2 CC Drizzle ·········································126

4.8.3 CC Rainfall ········································128

第5章效果应用实例

5.1 调色实例·················································129

5.2 画面颗粒·················································131

5.3 云层模拟·················································132

5.4 发光背景·················································136

5.5 粒子光线·················································138

5.6 路径应用·················································141

5.7 高光滚动·················································146

5.8 爆炸背景·················································150

5.9 切割文字·················································156

第6章RED GIANT Trapcode
效果插件

6.1 Particular 4.1 效果插件 ··························160

6.1.1 Designer... ··········································161



IV

6.1.2 Show System ·····································164

6.1.3 Emitter ···············································164

6.1.4 Particle ···············································170

6.1.5 Shading ··············································175

6.1.6 Physics ···············································178

6.1.7 Aux System········································181

6.1.8 Global Fluid Controls ························184

6.1.9 World Transform ·······························184

6.1.10 Visibility ··········································185

6.1.11 Rendering ········································185

6.2 Particular 效果实例 ································187

6.2.1 OBJ序列粒子 ····································187

6.2.2 粒子拖尾 ···········································192

6.3 Form4.1效果插件 ···································194

6.3.1 Base Form··········································195

6.3.2 Particle ···············································197

6.3.3 Shading ··············································200

6.3.4 Layer Maps ········································202

6.3.5 Audio React ·······································204

6.3.6 Disperse and Twist ····························206

6.3.7 Fluid···················································206

6.3.8 Fractal Field ·······································207

6.3.9 Spherical Field ···································209

6.3.10 Kaleidospace ···································209

6.3.11 Transform ········································210

6.3.12 Global Fluid Controls ······················210

6.3.13 Visibility ··········································211

6.3.14 Rendering ········································211

6.4 Form效果实例 ········································212

6.5 MIR效果插件 ··········································217

6.6 TAO效果插件 ·········································220

第7章综合案例

7.1 扰动文字·················································227

7.2 动态图形·················································230

7.3 腐蚀文字·················································238

7.4 方形闪电·················································247

7.5 网版效果·················································253

7.6 电路文字·················································256

7.7 粒子地球·················································265

7.8 渐变背景·················································273

7.9 黄金字体·················································277

7.10 带状文字···············································282